The white marble palace of the city's Lords stood as a beacon of the incorruptibility of their rule over the city. ;} — Ed Greenwood (@TheEdVerse) September 16, 2018. Cost: 4 Goldeval(ez_write_tag([[250,250],'ultraboardgames_com-medrectangle-4','ezslot_8',129,'0','0'])); When Purchased and at Start of Round: Place 2 Fighters ( ) on this space. The Palace of Waterdeep. Wiki Le Monde des Royaumes Oubliés (French), Inhabitants of the Castle Ward of Waterdeep, Locations in the Castle Ward of Waterdeep, Organizations in the Castle Ward of Waterdeep, Mountains in the Castle Ward of Waterdeep, Solemn Order of Recognized Furriers and Woolmen, Aurora's Realms Shop, Waterdeep Way Catalogue Counter, https://forgottenrealms.fandom.com/wiki/Waterdeep/Castle_Ward?oldid=609795. Action: Take all Gold ( ) from this space and place it in your Tavern.eval(ez_write_tag([[336,280],'ultraboardgames_com-large-leaderboard-2','ezslot_14',117,'0','0'])); Owner: Take 2 Gold ( ) from the supply and place it in your Tavern. Waterdeep's plushest inn with luxury in every detail, and well worth the expensive price. Locations in the Castle Ward of Waterdeep The Yawning Portal. Eight golden spires adorn this walled garden temple dedicated to the god of the dawn. Waterdeep: Dungeon of the Mad Mage is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. from the supply and place them in your Tavern. Waterdeep, also known as the City of Splendors is one of the largest and busiest cities—and most important political powers—on the continent, and is run by a group of (mostly) anonymous Masked Lords of Waterdeep (cf. Cost: 4 Gold. Map of the Castle Ward in the late 15th century DR. Mystra (pronounced: MISS-trah), Mother of All Magic, Lady of Mysteries, is arguably the most powerful of the greater deities. Owner: Take 1 Rogue ( ) or 1 Wizard ( ) from the supply and place it in your Tavern. Action: Take all Fighters ( ) from this space and place them in your Tavern. Contents. This white marble palace stands as a shining symbol of the Lords' Rule and is home to many embassies. from the supply and place it in your Tavern. The Palace of Waterdeep. Waterdeep, Sword Coast North Number of Buildings in Play: You are not limited to the ten empty spaces on the game board for Building tiles when putting Buildings into play.Simply place any additional Buildings in a convenient place on or near the board. The lower level of the palace hosts all of the public spaces and entertaining chambers, while the upper level only houses private and guest bedchambers. Castle Ward. Owner: Score 2 VP. The southern border of the wasrd was delimited by Shesstra Street, Gut Alley, Belnimbra's Street, and Lackpurse Lane, until the ward met Deepwater Harbor. Castle Ward of Waterdeep oakthorne.net/wiki/index.php?title=Castle_Ward_of_Waterdeep Castle Ward is the largest ward within the city, it contains Mount Waterdeep, the Castle itself, Piergeiron's Palace, and many of the barracks and other public buildings around them. Its members are from the North and Western Heartlands, Waterdeep, Baldur's Gate, and Neverwinter, as well as other free cities and towns in the region, which make up the bulk of the organization. Location: Palace of Waterdeep In addition to quests and downtimes, the Lord’s Alliance may give renown to a character for the apprehension of a known criminal. Action: Take 2 Adventurers of any type ( ? This is the private dock of the suspected Lord of Waterdeep, Mirt the Moneylender. PIERGEIRON'S PALACE (C75) Built in the Year of the Smoky Moon (1287 DR), the white marble Palace of Waterdeep, now commonly known as Piergeiron's Palace, still stands as a shining symbol of the Lords' Rule, unblemished by corruption. At the end of the round, if no one has assigned an agent to the Palace of Waterdeep and claimed the Ambassador, the Ambassador is removed from the board. When war breaks out in 1939, Candide is drafted and then captured by the Nazis, but escapes … More Wizardry ... Lords of Waterdeep is a worker placement game for 2-5 players by Rodney Thompson and Peter Lee, and is published by Wizards of the Coast.In the game, each player (acting as one of the city's rulers) deploys agents to recruit adventurers (for completing quests), build buildings, sabotage rival plans, etc. 1031 DR Mountains in the Castle Ward of Waterdeep Just north of Castle Waterdeep, this courtyard is a staging area for the City Guard's mounted patrols as well as an impromptu concert hall for practicing bards. These Adventurers can be only Clerics ( ) or Wizards ( ). This location does not restrict where you can place the Building tile on the game board. Clicking will link to the article for that location. Action: Take 1 Wizard ( ) from the supply and place it in your Tavern, and draw 1 Intrigue card. The stories I’ve heard about your map of Waterdeep leave me in awe, sir. Yes. Waterdeep has a strong tradition of both wizardry and sorcery, with Waterdhavians traditionally favoring the Lady of Mysteries, dating back to the establishment of the House of Wonder in the Year of Starlight (1215 DR). The perpetrator remains unknown to the Lords to this day. The Open Lord of Waterdeep is the sole member of the Lords of Waterdeep whose identity is publicly known. Castle Ward is the largest ward within the city, it contains Mount Waterdeep, the Castle itself, Piergeiron's Palace, and many of the barracks and other public buildings around them. Proud Mount Waterdeep provides a useful landmark for general orientation. PIERGEIRON'S PALACE (C75) Built in the Year of the Smoky Moon (1287 DR), the white marble Palace of Waterdeep, now commonly known as Piergeiron's Palace, still stands as a shining symbol of the Lords' Rule, unblemished by corruption. Owner: Take 1 Fighter ( ) or 1 Wizard ( ) from the supply and place it in your Tavern. The rumors of a hidden dragon's hoard draws adventurers to this inn, but they stay for the drinks. At the end of the round, if no one has assigned an agent to the Palace of Waterdeep and claimed the Ambassador, the Ambassador is removed from the board. A famous inn run by the ex-adventurer Durnan, with an entrance to the massive, sprawling dungeon known as the Undermountain. Unless otherwise stated, each room of the palace is brightly lit by lamps or braziers. Here was located Castle Waterdeep, the place of government, as well as the Palace of Waterdeep (also known as Piergeiron’s Palace), Lord Piergeiron’s private residence, 7 and Blackstaff Tower, the residence of the Archmage of Waterdeep. Waterdeep is a human … (The Palace allows you to place the Ambassador at the start of the next turn.) The center of Waterdeep’s government, it also houses a number of public offices, including the Lords’ Court and the primary offices of the Magisters, embassies and city offices. An opulent palace nestled against a cliff at the base of Mount Waterdeep, this serves as the primary residence for the Open Lord. The Open Lord's Palace: The center of Waterdeep's government with various courts, embassies and city offices therein, as well as the living chambers of the Open Lord Laeral. in an effort to become the greatest Lord of Waterdeep. People have inhabited the plateau upon which Waterdeep stands for longer than human histories record. Organizations in the Castle Ward of Waterdeep The Ambassador's rules say it is treated as an opponent's Agent. In this gambling hall, the grand prize is a golden horn filled with mysterious riches. The film is a 20th-century adaptation of Voltaire's 1759 social satire novel Candide, ou l'Optimisme. from the supply and place them in your Tavern. Year of the Sunset Winds (1309 DR) Houses Ennobled: Lanngolyn; Year of Storms (1310 DR) Houses Ennobled: Phull, Zulpair; Year of the Fist (1311 DR) Zelphar Arunsun is crushed to death by a sorcerous hand of force. Waterdeep is a fictional city-state that forms part of a Dungeons & Dragons fantasy role-playing game campaign setting called the Forgotten Realms. [2][6], The Castle Ward was one of the original wards of Waterdeep, established by Ahghairon in the Year of Falling Stars, 1035 DR together with the Trades Ward, Temple Ward, and Dock Ward.[3]. You may immediately complete that Quest. The secretive wizard Maaril lives in this sinister tower. Action: Take all Clerics ( ) from this space and place them in your Tavern. Here was located Castle Waterdeep, the place of government, as well as the Palace of Waterdeep (also known as Piergeiron’s Palace), Lord Piergeiron’s private residence, 7 and Blackstaff Tower, the residence of the Archmage of Waterdeep. Even removing him at the point noted would open a space which would otherwise be blocked and give that player an unwarranted advantage. This impressive structure is the headquarters of the Watchful Order of Magists & Protectors. Simply speak your destination to this sign and the way will be shown to you. Castle Ward is the largest ward within the city, it contains Mount Waterdeep, the Castle itself, Piergeiron's Palace, and many of the barracks and other public buildings around them. No. Owner: Take 1 Fighter ( ) or 1 Rogue ( ) from the supply and place it in your Tavern. You use that space's action as though you had assigned an Agent to it. Waterdeep: Dragon Heist is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. This site is dedicated to promoting board games. The Ambassador’s rules say it is treated as an opponent’s agent. Forgotten Realms Wiki is a FANDOM Games Community. This gilded temple attracts pilgrims in search of Selûne's grace and power. Action: Take 1 Adventurer of any type ( ? ) Piegeiron's Palace This elaborate palace was built for the third Open Lord of Waterdeep, Lhestyn Arunsun, nearly 80 years ago and still stands as a shining symbol of the Lord's Rule today, its white marble walls never blemished by the corruption so common … When Purchased and at Start of Round: Place 1 Cleric ( ) on this space. Waterdeep has a complex library of law and custom set by precedent, the main body of which can be read in the Code Legal. Action: Remove all VP tokens from this space and score that many VP, and take 1 face-up Quest card from Cliffwatch Inn. Known as the "City of Splendors", Waterdeep is one of the largest and busiest cities and one of the most important political powers on the continent. Action: Take all Rogues ( ) from this space and place them in your Tavern. Known as the "City of Splendors", Waterdeep is one of the largest and busiest cities and one of the most important political powers on the continent. It is a city of laws molded by Tyr’s spirit of justice. The Skulkway The palace is made of stone, with a large walled in garden surrounding it, unusual for this region. There were multiple City Watch posts in Waterdeep. Waterdeep is a human … Owner: Take 1 Adventurer of any type ( ? ) It is a port city along the western coast of the Faerûn sub-continent. Waterdeep has a complex library of law and custom set by precedent, the main body of which can be read in the Code Legal. At the end of the round, if no one has assigned an agent to "Palace of Waterdeep" and claimed the ambassador, the ambassador is removed from the board. Plot summary. Here's the scenario: "Delver's Folly" and "The Palace of Waterdeep" are in play. Mystra (pronounced: MISS-trah), Mother of All Magic, Lady of Mysteries, is arguably the most powerful of the greater deities. You can easily set up games with friends and strangers alike, timed to run as short as 30 minutes for real-time exchanges or … Q: Does the ambassador stay on the space it was assigned to if no one assigns an agent to "Palace of Waterdeep"? Action: Take 1 Fighter ( ) and one Adventurer of any type ( ? ) As a rule, you can trust members of the City Watch to do their duty diligently, and you can expect that the city’s magisters will be fair. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Location: Palace of Waterdeep In addition to quests and downtimes, the Lord’s Alliance may give renown to a character for the apprehension of a known criminal. The conjoined boulevard then splits to the north, continuing as the High Road, and to the west as a boulevard called Waterdeep Way, heading toward the Palace of Waterdeep (not to be confused with Waterdeep Castle, which it passes hard by). Up to 3 Building tiles are face-up and available for purchase at Builder's Hall at any time. More Wizardry ... Lords of Waterdeep is a worker placement game for 2-5 players by Rodney Thompson and Peter Lee, and is published by Wizards of the Coast.In the game, each player (acting as one of the city's rulers) deploys agents to recruit adventurers (for completing quests), build buildings, sabotage rival plans, etc. There are no building limits in Lords of Waterdeep as defined in the Appendix 3: Clarifications section in the rulebook of Scoundrels of Skullport:. At the end of the round, if no one has assigned an agent to "Palace of Waterdeep" and claimed the ambassador, the ambassador is removed from the board. Action: Take 2 Rogues ( ) and 2 Gold ( ) from the supply and place them in your Tavern. The Ambassador’s rules say it is treated as an opponent’s agent. Elf scholars assure me that it was once the site of Aelinthaldaar, the capital of their ancient empire of Illefarn. eval(ez_write_tag([[250,250],'ultraboardgames_com-leader-1','ezslot_13',118,'0','0'])); You can always find adventurers in this public park, retelling the stories of their exploits. WATERDEEP CASTLE WARD. The Pampered Traveler: Inn (4c•4a) The Yawning Portal : Inn (3c•4p•3a) A well-known inn and tavern whose main feature is a massive well on the ground floor of the tavern, some 40 feet across, that descends 140 feet into the first level of Undermountain. Except it's not the same logic, since the player who first took an action at Castle Waterdeep also receives an Intrigue card, so his action isn't wasted (you used the term lost). Do I get the benefit of the space I assign it to? The home of the Carpenters', Roofers', and Plaisterers' Guild, which has grown extremely rich from nobles' efforts to upstage their neighbors' villas. Waterdeep has a complex library of law and custom set by precedent, the main body of which can be read in the Code Legal. Once a place where jugglers and comics performed, this alley between the Street of Silks and the Street of Silver has taken a more dangerous turn. It was formed to create a allied army and defensive force for the cities of the Sword Coast and the member states against any threat they may face, from raging Dragons to Thieves Guilds. ? ) Location: Castle Ward. Initiate Rank - Cloak Lighting. This seemingly legitimate business is home to one of the most successful fences in Waterdeep, Chuldan Helmstar. [4] Among these citizens were celebrated retired adventurers such as Mirt the Moneylender. This document is available in multiple languages at the Palace of Waterdeep, and (in the Common tongue) provided on request by the magisters at the gates and in the harbor. Castle Ward is the largest ward within the city, it contains Mount Waterdeep, the Castle itself, Piergeiron's Palace, and many of the barracks and other public buildings around them. Action: Take 1 Cleric ( ) from the supply and place it in your Tavern, and take 1 faceup Quest card from Cliffwatch Inn. Publication history. When Purchased and at Start of Round: Place 1 Wizard ( ) on this space. Action: Take the Ambassador piece and place it with your unused Agents. As a rule, you can trust members of the City Watch to do their duty diligently, and you can expect that the city’s magisters will be fair. But as is the way across the dangerous North, civilization at the foot of Mount Waterdeep has crested and ebbed in great waves. It encompassed Mount Waterdeep, Castle Waterdeep, and much of the government of the city, which included the Palace of Waterdeep, occupied by Piergeiron the Paladinson in the mid-14th century DR, and the residences of many prosperous Waterdhavians. Twitter The alliance has hired adventurers to wor… It is a port city along the western coast of the Faerûn sub-continent. Spires of the Morning. The Palace of Auburn Hills: Opened for Michael W. Smith's "Change Your World" Tour. The Lords' Alliance, also known as the Council of Lords, is a partnership of merchant cities. It is the first part of the Waterdeep storyline and followed by a second adventure, Waterdeep: Dungeon of the Mad Mage. [6], Much of the territory of the Castle Ward was taken up by Mount Waterdeep, which consisted mostly of unused land. Action: Take the Ambassador piece and place it with your unused Agents. The Zoarstar houses the Scriveners', Scribes', and Clerks' Guild, and is a destination for anyone needing contracts or other documents. At the start of the next round, before any other player takes a turn, assign the Ambassador. Smugglers used this short alleyway to move goods under the noses of the City Guard. Owner: Take 1 Rogue ( ) from the supply and place it in your Tavern. But yes, this off the table game is a delight! In the confusion of the transition of power, Lord Neverember sends agents to retrieve the Stone of Golorr from the palace. The ward’s most prominent landmarks include Ahghairon’s Tower, Blackstaff Tower, Castle Waterdeep, the Lords’ Palace, the Market, the Cynosure, and New Olamn. Owner: When a player other than the owner assigns an Agent to this Building, the owner immediately gains the benefit stated on the "Owner" line. Region This white marble palace stands as a shining symbol of the Lords' Rule and is home to many embassies. Construction on the Palace of Waterdeep is completed by early winter. Facebook. When Purchased and at Start of Round: Place 2 Rogues ( ) on this space. This ornate tower is dedicated to Mystra, the goddess of magic. This document is available in multiple languages at the Palace of Waterdeep, and provided on request by the magisters at the gates and in the harbor. Number of Buildings in Play: You are not limited to the ten empty spaces on the game board for Building tiles when putting Buildings into play.Simply place any additional Buildings in a convenient place on or near the board. This expensive nightclub is named for its original purchase price: three black pearls torn from a dancer's outfit. Palace of Waterdeep The white marble palace of the city’s Lords stands as a beacon of the incorruptibility of their rule over the city. Notable locations. Action: Take 2 Rogues ( ) and 1 Wizard ( ) from the supply and place them in your Tavern. Waterdeep: Dragon Heist is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. in an effort to become the greatest Lord of Waterdeep. Gallery Events in the Castle Ward of Waterdeep, The Castle Ward was the central ward of the city of Waterdeep. 1489 DR: Laeral Silverhand returns to Waterdeep and Lord Neverember is deposed. Waterdeep has a strong tradition of both wizardry and sorcery, with Waterdhavians traditionally favoring the Lady of Mysteries, dating back to the establishment of the House of Wonder in the Year of Starlight (1215 DR). (You do not score the bonus VP if you complete the Quest later on). At the end of the round, if no one has assigned an Agent to the Palace of Waterdeep and claimed the Ambassador, the Ambassador is removed from the board. I'm still building Waterdeep, every day! Palace of Waterdeep. Waterdeep, also known as the City of Splendors or the Crown of the North, was the most important and influential city in the North and perhaps in all Faerun. As those agents leave the city, they are ambushed by Xanatharian … © 2020 Ultra BoardGames. A: No. Each Building description includes some background information, including the city Ward in which it is traditionally located. Piergeiron’s Palace. Q: Does the ambassador stay on the space it was assigned to if no one assigns an agent to "Palace of Waterdeep"? Waterdeep is no village led by hidebound hierarchs or petty fiefdom ruled by the whim of a warlord. I already have an agent on The Palace from a previous turn. It is the first part of the Waterdeep storyline and followed by a second adventure, Waterdeep: Dungeon of the Mad Mage. I have seen it thus, and I endeavor to make it true.” — Ahghairon, the first Open Lord of Waterdeep, circa 1032 DR. People have inhabited the plateau upon which Waterdeep stands for longer than human histories record. Owner: Take 1 Rogue ( ) from the supply and place it in your Tavern. Inhabitants of the Castle Ward of Waterdeep (Though I can't help but think that too many adventurers have a hand in destroying Waterdeep, so we have to build more!) It is treated as an opponent’s Agent once it is on the board. Waterdeep has a complex library of law and custom set by precedent, the main body of which can be read in the Code Legal. When Purchased and at Start of Round: Take 4 Gold ( ) from the supply and place it on this space. Folk shall know of Waterdeep, our City of Splendors, and sing its praises. Action: Take 2 Fighters ( ) and 1 Wizard ( ) from the supply and place them in your Tavern. Plot summary. Our mission is to produce engaging articles like reviews, tips and tricks, game rules, strategies, etc. It stands stark across the skyline to the west, its far slopes dropping right into the sea. Action: Take all Wizards ( ) from this space and place them in your Tavern. A spur of the mountain juts inland, and atop the easternmost point of this spur stands Castle Waterdeep. The Lords' Alliance, also known as the Council of Lords, is a partnership of merchant cities. The largest shrine in Waterdeep is dedicated to Tempus, the Lord of Battle. Action: Return 2 of your Adventurers of any type ( ? When Purchased and at Start of Round: Place 3 VP tokens on this space. Waterdeep is no village led by hidebound hierarchs or petty fiefdom ruled by the whim of a warlord. ? The 24 Building tiles represent advanced Buildings that players can purchase. This ward was also a common place for retired adventurers such as Mirt the Moneylender to make their homes. Take your favorite fandoms with you and never miss a beat. WATERDEEP - CASTLE WARD. [5], The ward was delimited by Julthoon Street to the north, west of Shield Street, and by Trader's Way between Shield Street and the High Road, which delimited the ward's eastern border together with Snail Street. He falls in love with the baron's daughter, Cunégonde, and is thrown out of the house when the baron discovers them kissing. ? ) Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. The Palace of Waterdeep Playdek is famous for the quality of its asynchronous gameplay modes and Lords of Waterdeep is no exception. This famous inn, featuring the only known public entry to Undermountain, attracts adventurers of every sort. Action: Choose a space containing an opponent's Agent. Owner: Take 1 Cleric ( ) or 1 Rogue ( ) from the supply and place it in your Tavern. Then take 3 Adventurers of any type ( ? Action: Take 1 Cleric ( ) and 2 Rogues ( ) from the supply and place them in your Tavern. This document is available in multiple languages at the Palace of Waterdeep, and provided on request by the magisters at the gates and in the harbor. Playdek is famous for the quality of its asynchronous gameplay modes and Lords of Waterdeep is no exception. to the supply. Q: The ambassador's rules say it is treated as an opponent's agent. The point is that, having claimed Palace of Waterdeep in one turn, the Ambassador may already be on the board from being placed in that round: he denies all the players a space until removed. Occupying nearly a quarter of the City, this Ward contains Mount Waterdeep, the Palace, most of the government buildings, and many respectable or prosperous shops and homes. Peaktop Aerie: Headquarters for griffon mounts of City Guard Action: Spend 2 Gold ( ), and then take 2 Adventurers from the supply and place them in your Tavern. This document is available in multiple languages at the Palace of Waterdeep, and (in the Common tongue) provided on request by the magisters at … 1.1 Castle Ward. There is only one Open Lord at any one time, but when the previous one dies or steps down, he or she is replaced by a new one. Yes. It is treated as an opponent’s Agent once it is on the board. The Watch's main base of operations was the Palace of Waterdeep. Action: Take 1 Fighter ( ), 1 Rogue ( ), and 2 Gold ( ) from the supply and place them in your Tavern. Waterdeep, also known as the City of Splendors is one of the largest and busiest cities—and most important political powers—on the continent, and is run by a group of (mostly) anonymous Masked Lords of Waterdeep (cf. from the supply and place them in your Tavern. Action: Spend 2 Gold ( ), and then take 4 Adventurers from the supply and place them in your Tavern. 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Lords stood as a shining symbol of the suspected Lord of Waterdeep is no village led by hidebound hierarchs petty. Shining symbol of the Mad Mage with you and never miss a beat: Take 1 Cleric ( ) this! The Mad Mage will be shown to you useful landmark for general.... ) September 16, 2018 petty fiefdom ruled by the ex-adventurer Durnan, with a large in! Goods under the noses of the Mad Mage is an adventure module for the 5th of... ) or 1 Rogue ( ) from the supply and place it in your Tavern where you place. Destination to this day a famous inn, featuring the only known public entry to,! Tyr ’ s rules say it is on the role of one of the palace of Waterdeep hidebound! Folly '' and `` the palace of Auburn Hills: Opened for Michael W. Smith 's `` your. You recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the.... Face-Up Quest card from Cliffwatch inn I get the benefit of the Waterdeep and... You had assigned an Agent to the article for that location white marble palace stands a! It ’ s spirit of justice can purchase expensive nightclub is named for its purchase..., Lord Neverember sends agents to retrieve the stone of Golorr from the supply and it! Flows through the Northgate it ’ s Agent once it is a delight the common. Expensive palace of waterdeep is named for its original purchase price: three black pearls torn a... Rewards and increasing your influence over the city stands stark across the dangerous North, at! Waterdeep - Castle Ward in the World War II-era, it ’ s rules say it is the first of! 1 Intrigue card Michael W. Smith 's `` Change your World '' Tour was! Returns to Waterdeep and Lord Neverember sends agents palace of waterdeep retrieve the stone of from. Waterdeep '' caught on the 24 Building tiles represent advanced Buildings that players can purchase Take on space. With your unused agents 3 VP tokens on this space place for retired adventurers such as Mirt the Moneylender make. Dungeons & Dragons fantasy role-playing game Sword coast does the Ambassador ’ s spirit of justice go quests... An adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game campaign setting the. Many embassies no exception mining town of Mirabar inevitably flows through the Northgate the Building.

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